Because there are a few people asking why Phyzle is undeveloped and why there is no recent activity, I will explain.
In our opinion Phyzle is done (apart from a few small bugs and missing features). The sandbox feature is really popular among a lot of people and the game is downloaded by tens of thousands of people. We received loads of positive reactions on Phyzle:
“I’m a computer teacher and some of my students enjoy problem solving games. I thought maybe this would be a good one to add to our collection. They love Armidillo Run and Crayon Physics.”
“Phyzle – another physics game puzzle builder like Phun. This time in 3D.”
“Some kind of Incredible Machine simulator, sounds cool.”
“Wow this looks awesome! I’m a big fan of sandbox style games like this and the fact that it’s open source makes it even better.”
We moved to Diversia in august 2008, because we expected we can do a lot of things better in Diversia. The sandbox feature would be persistent in Diversia for example. And with the multiplayer feature of Diversia the sandbox feature would be awesome. Not to mention the decentralized feature of the server.
With the Diversia project we raised the bar further and because of many new features the project became really a challenge for us. With the new features, many, many new aspects came into view and soon Diversia became a really big project to manage. We decided to split up the project into two sub-projects and we did the same to the project team. We teamed up with the developers of BlockBox, so we would have six developers in total. Now we had three developers working on the server and three developers working on the client.
In the first three months we had loads of fights discussions on how to implement the server grid, the client- and server structure, UML models, documentation and many more things. After about three months the design was ready and we started implementing. After another three months our proof of concept was ready and we astonished loads of people with our results.
A few months later an article was published in the Dutch tech magazine TECHNO! and in august 2009 Gohla and me demonstrated Diversia at HAR2009. Now with the new architecture coming up, Diversia has a really great future ahead. And lot’s of more is expected.
When you are interested in continuing Phyzle, please contact us, although we will encourage you to join the Diversia team.
- Bamieater

